
It is admittedly admirable of them to at least try to break new ground in order to make their game more immersive than FMV was before. Never mind the fact that FMV games were already seen as a fad on it’s way out in 1996, with 3D gaming being the desired direction of the industry and of players by then. I can’t say I’m too surprised players who tried the game during development were not impressed. You would also be occasionally surprised by an enemy jumping out in front of you and attacking you.ĭropping you into such an alien setting without much direction however, the game feels a bit too cryptic.


Along the way there were several cryptic puzzles and signs and various clues hidden about for those puzzles. It was structured like a maze, where you would move in first person toward any given direction through hallways and doors, all without any cuts to the video feed. The Sacred Pools character “Spider”, portrayed by actress Natasha PavlovichĪll developers involved touted a special new FMV structure called VNRS, or “Virtual Navigation in Real-Space”, to make the game feel less scripted and more free-roaming and immersive than FMV games were known to be.
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The Code Monkeys had previous FMV experience, developing Tomcat Alley, Wirehead, and Surgical Strike for Sega CD. Segasoft was on producing duties, Sega Studios LA in Beverly Hills, CA did the filming, and The Code Monkeys handled programming. It was always meant to be risqué, but would stop just short of being straight up pornographic. The game featured many attractive actors in sensual fantasy outfits. With those crystals gone, the once tranquil land of Amazonia became overrun with debauchery. The game dropped you into an alien world called Amazonia and tasked you with finding special magic crystals.
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The Sacred Pools was meant to be an exploration/action based FMV adventure for adults, though it is not known to feature full frontal nudity or sex scenes. Bones, and Scud: The Disposable Assassin, before their closure in 2000.
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They released several games for Windows 95/98, such as Rocket Jockey, Lose Your Marbles, and Net Fighter, as well as a few well known Saturn games like Three Dirty Dwarves, Mr.

Their focus was not only on Saturn, but also on expanding into other platforms, most notably PC gaming. In short, they were formed in 1996 to replace Sega of America’s usual development studios such as Sega Technical Institute. If you’ve never heard of Segasoft, we do have an article on the defunct development studio on Sega Retro. See more of the brief history on this game after the break. The latter had held onto several CD-Roms, each containing alpha builds of the game for Saturn, PlayStation, and PC, which were all thankfully preserved online with no trouble and now playable on some emulators and on real hardware. Now, in late 2022, the game was released online with help from former Sega of America employees Joe Cain (Game tester) and David Grey (Associate producer on The Sacred Pools). It was actually shown at E3 in 1996, where it was slammed by press, causing Segasoft to quietly shelve the game despite all the work that was already done on it. According to The Gaming Alexandria, who made and released this discovery, The Sacred Pools was developed as an “Erotic Thriller” sci-fi FMV (Full-Motion Video) game for Sega Saturn, PC, and PlayStation (I did not stutter, thank you). An unreleased Segasoft game named “The Sacred Pools” has finally been found and dumped online for all to try.
